🎲Generative Art
A new era for KodaDot just started, as we are now supporting generative art. The First step was done, and we will continue with our efforts to make the experience even better for artists.
Last updated
A new era for KodaDot just started, as we are now supporting generative art. The First step was done, and we will continue with our efforts to make the experience even better for artists.
Last updated
Generative art is a creative process where artists use computer programs or algorithms to produce artwork. The artist first defines rules and parameters that guide the computer in generating the art. These rules can include mathematical equations, randomness, or even data from the environment.
The beauty of this art lies in its ability to produce unexpected and evolving creations, as the computer can generate countless variations based on the initial instructions. It's a blend of human creativity and machine execution, offering new possibilities for artistic expression.
We are more than happy to support artists. We can offer a package of benefits that will help promote your art, get you a new audience, and expose your art to more collectors. We organized several successful exhibitions around the world, and we continue with our efforts.
The same hash produces the same output
Different screen resolution produces the same art
With different hashes, art has enough entropy - there are enough variations
Art should listen to the changes in screen resolutions
P5js is supported very well.
WebGL is supported but needs to be properly tested in our code-checker).
Your code works on low-performance machines and doesn't require heavy computing.
Load fast - if it's working slowly, it breaks joy from art - load time should be under 3 seconds.
Animated/Loop NFTs are supported.
The payload for clients should not be big.
Art must utilize viewport size (smaller value from width and height).
Just to let you know, 600x600 px versions of your art pieces will be used for the "screenshot" for the preview.
The collection should have enough entropy to avoid collisions of the same pictures in bigger-sized editions.
For testing, provide Zip files (they can be tested in the code-checker too)
Art: 1x1: Square shape
Art code should not be minified - written as a "string" of code.
The file should be in HTML/JS/CSS, and it needs to accept a URL parameter called hash. Each hash should be able to change your art.
In this case, our hash is: 0x175adf5fc058830a6319b8238ecc911db6e1b8dd40965629b5f0c5bee655598c
Example 2:
The first generative art collection we minted on KodaDot used classical html/css/js + p5.js" basically the simple template. The collection is here.
We are working on the direct support of fxhash, but for now, there are some limitations:
The URL param is hash and not fxhash
The hash format is a hash from a user-generated address - (Polkadot addresses have 15 000 combinations per address)
We can support both ss58 format (same as fxhash) or the hex format
ss58 examples:
hGCkbgsGatN2yG8E6DX844yNHbamg2pCjWyFkn3MJxWdL4HE
EouXhZhDCHJqkEfr15DnkrgVrxwTkuRPBfid1oTioJhQpE1
Hex format examples: hex hashes have a length of 66 characters (0x + 64 letters)
0x75f431014e6e0e1ca79360f2b21b855c20d3026a82a9d63af2ebd1f671359c7a
0x34a30d72b558863e4b33217a62b1f8aa26535b341b93ba235f42929730c95b9b
Currently, we have two different types of hash generation on two different networks:
Polkadot hash generation is random: A user will receive random variation from the code.
On Base we use hash(serialNumber)
- https://github.com/vikiival/dyndata/blob/b05ba5684486135d313aad5b9fb5c51539d25560/utils.ts#L5
These two things should be able to assist you during your process of creation:
Template
Code Checker
Here is a template where you can find all the information about the code you need. Please read on before you start coding: https://github.com/vikiival/kodahash.
Some things we require to be included in the code like:
createCanvas();
getURLParams
postMessageKoda
How to include them is written in the template mentioned above. Please read it carefully.
Once your art code is ready and adjusted for KodaDot's needs, you can test the code in our new Code Checker. Please open the page below in the new tab to learn how to use it.
Before you submit the art, follow these steps:
Please run the art via the code-checker mentioned above and report the status together with the code. The code needs to pass! (Take a screenshot for us)
Submit:
Zip file with your code
Name for collection (the name should be short - only one word: it looks much better on the UI)
Description
Collection image - select the one you like the most
Artistic name you want to be referred to in the collection
Your DOT and Base address (tips for Polkadot wallets)
Create your profile on Koda (depending on where your drop is - Base/Polkadot - create your profile on the selected network)
We prepared a short list of tips you should be able to follow to make your drop even more successful. Take your time and read it.
Please message us on Telegram or connect with Luuu! We will happily help you to test it.
Our curated drop pages Your minting drop page can look like this:
Buyers can generate new NFTs under the picture. We set a limit on the total available items. Minting can be free or for tokens. We can also add time, minting phases, and allowlists - everything is possible. We have been experimenting with adding also conditions such as people needing to have funds in wallets, people needing to be owners of another drop.. etc.
For now, if you are interested, write us on Telegram. Also, you can connect with our Head of Artist Relations, Luuu.
We are looking for thrilling art and reserve the right to reject art anywhere in the procedure.